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	Comments on: 30 Days of Gaming &#8211; Game 3 : Bionic Commando (NES)	</title>
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	<description>Bringing Past To Present</description>
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		<title>
		By: Retrobear		</title>
		<link>https://retrosection.com/2011/retro-reviews/30-days-of-gaming-game-3-bionic-commando-nes/#comment-255</link>

		<dc:creator><![CDATA[Retrobear]]></dc:creator>
		<pubDate>Wed, 09 Nov 2011 18:48:13 +0000</pubDate>
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					<description><![CDATA[Totally agree - its as if you really don&#039;t miss the jump function at all. The game play allows everything to fall into place without any problems. I had never played this before the other day and I really appreciated just how good the game was.]]></description>
			<content:encoded><![CDATA[<p>Totally agree &#8211; its as if you really don&#8217;t miss the jump function at all. The game play allows everything to fall into place without any problems. I had never played this before the other day and I really appreciated just how good the game was.</p>
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		<title>
		By: Lorfarius		</title>
		<link>https://retrosection.com/2011/retro-reviews/30-days-of-gaming-game-3-bionic-commando-nes/#comment-253</link>

		<dc:creator><![CDATA[Lorfarius]]></dc:creator>
		<pubDate>Wed, 09 Nov 2011 11:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://retrosection.com/?p=548#comment-253</guid>

					<description><![CDATA[Out of all the NES games to go back to this still holds up pretty well. The swinging arm mechanics are the highlight and I&#039;m glad they resisted adding a jump.]]></description>
			<content:encoded><![CDATA[<p>Out of all the NES games to go back to this still holds up pretty well. The swinging arm mechanics are the highlight and I&#8217;m glad they resisted adding a jump.</p>
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