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	<title>Bad Games &#8211; RetroSection</title>
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		<title>RetroReview : April Amiga Apocalypse &#8211; Part Four</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 18:00:24 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Amiga 1200]]></category>
		<category><![CDATA[Amiga 500]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Car Boot]]></category>
		<category><![CDATA[Charity Shops]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1349</guid>

					<description><![CDATA[Dateline 25th April 2012 &#160; When I first got my Amiga it came with just 3 games, of which 2 were awesome Ocean Software releases (Batman The Movie and New Zealand Story). The other was F-18 Interceptor and was my first taste of a flight simulator. It was only enjoyable for it&#8217;s San Francisco surroundings&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline 25th April 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>When I first got my Amiga it came with just 3 games, of which 2 were awesome Ocean Software releases (Batman The Movie and New Zealand Story). The other was F-18 Interceptor and was my first taste of a flight simulator. It was only enjoyable for it&#8217;s San Francisco surroundings and the fact you could roll the plane under the Golden Gate Bridge. Otherwise it was confined to the back of the drawer. The rest of the software was educational and most of it was a waste of time especially the word processor as it needed another 512K worth of memory in order to be able to save things. Thus my first few pages of my first draft of a new Pink Panther movie was never saved. I think considering how the Steve Martin remakes turned out, it was a crying shame mine was never saved and unleashed on the world.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1350" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/batmanpack/" rel="attachment wp-att-1350"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-1350" class="size-medium wp-image-1350" title="batmanpack" src="https://retrosection.com/wp-content/uploads/2012/04/batmanpack-300x211.jpg" alt="" width="300" height="211" srcset="https://retrosection.com/wp-content/uploads/2012/04/batmanpack-300x211.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/batmanpack-150x105.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/batmanpack.jpg 331w" sizes="(max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1350" class="wp-caption-text">The very package that got me started all those years ago......educational software not pictured</p></div>
<p>&nbsp;</p>
<p><em><strong>Anyhoooooooo no more crying over spilt milk, time for some more Amiga goodness&#8230;&#8230;.</strong></em></p>
<p><span id="more-1349"></span></p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/neighbours/" rel="attachment wp-att-1351"><img decoding="async" class="alignleft size-thumbnail wp-image-1351" title="neighbours" src="https://retrosection.com/wp-content/uploads/2012/04/neighbours-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/neighbours-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/04/neighbours-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/04/neighbours.png 640w" sizes="(max-width: 150px) 100vw, 150px" /></a>NEIGHBOURS –</strong> You often wonder who thinks up the ideas for games like this. Surely a game based on the incredibly popular (at the time) Aussie soap opera should have been role playing based with some typically bizarre storylines ? Oh no, not on this occasion. It was more apt and therefore more appealing to the kids to have the chance to put Charlene, Henry, Mike, Bronwyn and someone called Matt in a race against each other, using a variety of roller skates, go-karts and skateboards to get from start to finish. You have to avoid children with radio controlled cars, kangaroos, ostriches, Bouncer the dog, Mrs Mangel and Harold Bishop who infiltrate the course and make it harder for you to win. I wish I was making this shit up, but sadly I&#8217;m not. There is nothing redeemable at all about this game&#8230;.well OK the theme tune is vaguely like the original but that&#8217;s it. One idea that should have stayed Down Under&#8230;&#8230;.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/operationthunderbolt/" rel="attachment wp-att-1352"><img decoding="async" class="alignleft size-thumbnail wp-image-1352" title="operationthunderbolt" src="https://retrosection.com/wp-content/uploads/2012/04/operationthunderbolt-150x93.gif" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/operationthunderbolt-150x93.gif 150w, https://retrosection.com/wp-content/uploads/2012/04/operationthunderbolt-300x187.gif 300w, https://retrosection.com/wp-content/uploads/2012/04/operationthunderbolt.gif 640w" sizes="(max-width: 150px) 100vw, 150px" /></a>OPERATION THUNDERBOLT –</strong> Operation Wolf had made arcade first person shooters fun again, except it was always going to be hard to replicate the mounted gun on the arcade cabinet in the comfort of your own home. Operation Thunderbolt suffers from the same thing, and this time you can have a mate with you to sympathise if you so wish because this can be a two player experience. The premise is still the same – shoot the bad guys and get to the end of the level, but now you can have a chum with you. It&#8217;s all good fun and the Amiga makes a good job of the arcade conversion meaning you feel very happy with the programming. You must make sure it&#8217;s played with a mouse though, as always with a joystick games like this are often too difficult and too frustrating. If you&#8217;re feeling in the mood to kick some terrorist butt, this is as good a game as any to take out your frustrations on.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/plague/" rel="attachment wp-att-1353"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1353" title="plague" src="https://retrosection.com/wp-content/uploads/2012/04/plague-150x112.png" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/plague-150x112.png 150w, https://retrosection.com/wp-content/uploads/2012/04/plague-300x225.png 300w, https://retrosection.com/wp-content/uploads/2012/04/plague.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>PLAGUE, THE –</strong> When I first played this I was quite impressed by how it all looked and felt. It was easy enough to play and quite enjoyable. However time has not been kind to The Plague and back in the day I was still able to get through the game quite easily. This definitely has the feeling of a mid 1980&#8217;s arcade game with basic moves, basic weaponry, linear levels and an all too easy learning curve. The graphics look great, well drawn but lacking decent animation. The sound effects and music are pretty awful and sadly the whole thing is too damn easy to master. A few tweaks here and there and this could have been a bit good, as such it&#8217;s not even averagely average and as side scrolling adventure/shooting games go it&#8217;s all a bit bland and crappy. It simply cannot compare to games like the Shadow Of The Beast series it appears to be copying and falls far short on all counts.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/quattrosports/" rel="attachment wp-att-1354"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1354" title="quattrosports" src="https://retrosection.com/wp-content/uploads/2012/04/quattrosports-150x60.jpg" alt="" width="150" height="60" srcset="https://retrosection.com/wp-content/uploads/2012/04/quattrosports-150x60.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/quattrosports-300x120.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/quattrosports.jpeg 355w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>QUATTRO SPORTS –</strong> The great thing about the Amiga from late 1989 onwards was the arrival of budget games, or older titles re-released at a much more acceptable price. However as with the 8-bit era, budget software usually meant an awful lot of dross floating about that required sifting through to discover the gems. Quattro Sports from Codemasters falls somewhere between the two. BMX Simulator is an OK reworking of their massive 8-bit seller which, despite having tarted up graphics, plays pretty well as you guide your biker round the course in a top down racing style. Advanced Ski Simulator is also not bad, though suffers from some pretty clunky controls and the odd insanely difficult moment. It is pretty solid if unspectacular (you can find a review of the C64 version on the Russian Roulette of Retro). The other two games aren&#8217;t much cop. Italia 90, despite having a nifty little training section which is good fun for a short while, is an incredibly awful football simulator with ridiculous game physics (goals from the halfway line are common an the AI of the goalkeepers is woeful), duff graphics and all the lastability of an ice lolly. Pro Tennis Simulator is not much better, using cartoon graphics and a squashed playing area to compensate for a lack of options, a limited selection of shots and a feeling that going out and playing tennis for real is a better option. It&#8217;s that last line that does it for me – why on earth would you ever feel the need to play tennis <em>for real ? </em></p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/rodland/" rel="attachment wp-att-1355"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1355" title="rodland" src="https://retrosection.com/wp-content/uploads/2012/04/rodland-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/rodland-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/rodland-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/rodland.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>RODLAND –</strong> Yet another cutesy looking, garishly coloured platform game with a bit of a difference. This time you are armed with a rod of power that, when used, paralyses and traps your enemies. You then have the power to lift them up, whack them a couple of times on the floor before they turn into fruit or collectable items. It&#8217;s all done on a single screen, so clear that as quickly as possible and move on to the next one. Fondly remembered by those who played it and largely forgotten now, Rodland does deserve to be mentioned alongside perennial favourites Rainbow Islands and Bubble Bobble because it is good, it is a lot of fun and you keep going back to it. It&#8217;s a little on the easy side but you&#8217;ll be enjoying yourself too much to notice. Some may find the cutesy look and sugar coated visuals too much – especially if you are a diabetic – but grab a mate and you can guarantee many hours of fun. One of the Top 20 Amiga games you have to play.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-four/attachment/shadowwarriors/" rel="attachment wp-att-1356"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1356" title="shadowwarriors" src="https://retrosection.com/wp-content/uploads/2012/04/shadowwarriors-150x123.jpg" alt="" width="150" height="123" srcset="https://retrosection.com/wp-content/uploads/2012/04/shadowwarriors-150x123.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/shadowwarriors.jpeg 240w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SHADOW WARRIORS –</strong> Ninja escapades ahoy as you don your ninja suit and go about slashing and hacking bad guys before reaching the end of level boss. Yes we have all seen, heard and played this a thousand times before. This game tries to be a little different, meaning you have a few more moves to hand than just the usual punches and kicks. For example you can swing on lampposts, do somersaults and pick up handy weapons. It doesn&#8217;t sound very original and to be honest it isn&#8217;t. It all looks very nice, with some very impressive bosses, but the whole thing is on the slow side and, quite frankly, there is nothing ground breaking or new here at all especially if you have already played Final Fight, Double Dragon et al.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>RetroReview : April Amiga Apocalypse &#8211; Part Three</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:19:14 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Amiga 1200]]></category>
		<category><![CDATA[Amiga 500]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Car Boot]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sports Games]]></category>
		<category><![CDATA[Top Tens]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1336</guid>

					<description><![CDATA[Dateline 23rd April 2012 &#160; I&#8217;ve always been asked what sort of games I prefer. Do I prefer First Person Shooters ? Well I like the original Goldeneye on the N64 and the early Medal Of Honour/Call Of Duty games, but not the modern versions. I love sports games, although playing anything pre Kick Off&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline 23rd April 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong><span style="font-size: small;">I&#8217;ve always been asked what sort of games I prefer. Do I prefer First Person Shooters ? Well I like the original Goldeneye on the N64 and the early Medal Of Honour/Call Of Duty games, but not the modern versions. I love sports games, although playing anything pre Kick Off is now nothing more than a retro chore (with the exception of Emlyn Hughes&#8217; Football). Puzzle games are OK, but give me Tetris and I&#8217;ll be happy. I love good arcade conversions and original games but I am not the world&#8217;s biggest fan of film and TV tie ins. So this next batch of Amiga games from my youth cover a lot of bases with the usual predictably mixed results&#8230;..</span></strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1337" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/genre-list/" rel="attachment wp-att-1337"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1337" class="size-medium wp-image-1337" title="genre-list" src="https://retrosection.com/wp-content/uploads/2012/04/genre-list-300x282.jpg" alt="" width="300" height="282" srcset="https://retrosection.com/wp-content/uploads/2012/04/genre-list-300x282.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/genre-list-150x141.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/genre-list.jpg 458w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1337" class="wp-caption-text">Which game genre do you prefer ? Strip poker games not included of course......</p></div>
<p><span id="more-1336"></span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/gms/" rel="attachment wp-att-1338"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1338" title="gms" src="https://retrosection.com/wp-content/uploads/2012/04/gms-150x112.gif" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/gms-150x112.gif 150w, https://retrosection.com/wp-content/uploads/2012/04/gms-300x225.gif 300w, https://retrosection.com/wp-content/uploads/2012/04/gms.gif 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>GRAND MONSTER SLAM –</strong> Loosely based on the ancient arcade game Penguin Wars, Grand Monster Slam tries to be a number of things, with the final result perhaps not quite satisfying enough for all, it remains a jolly good effort trying to be something else. Taking part in what is a cross between a medieval and fantasy world, the basis of the game is to work through a league. Each opponent you face has the same goal as you – kick all their furry creatures (called Beloms) at your opponent, to clear your line, as quickly as possible. Do that and you run at your opponent for victory. You can aim your Beloms at your opponent to knock him down, whilst kicking them into the crowd will result in extra Beloms being added to your remaining ones. Work your way through the league and take part in some weird mini games, one being kicking Beloms into the mouth of waiting monsters, each slightly higher up than the last one. It&#8217;s a brave attempt at being different and was good enough to be in the very first Amiga Power 100. However, the sometimes clunky controls and samey gameplay might mean boredom sets in before too long. A good effort and worth a little look.</span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/hydra/" rel="attachment wp-att-1339"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1339" title="hydra" src="https://retrosection.com/wp-content/uploads/2012/04/hydra-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/hydra-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/hydra-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/hydra.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>HYDRA –</strong> The Amiga was home to some pretty worthless conversions in it&#8217;s time, and this one is no exception. It&#8217;s basically STUN Runner on water, or those of you who remember the game based on the James Bond film Live &amp; Let Die, its kinda like that. I actually played this back in the arcade once and it didn&#8217;t exactly grab me as being a great game. The whole chasing criminals thing had become a bit dull by this point – this version was around 18 months after Chase HQ had appeared – and although putting it on water is a slightly different approach, a great game it does not make. In fact it gets real dull real quick. The whole thing moves so slowly that any sense of speed the game should create isn&#8217;t there and thus it becomes another woeful racing/driving/chase the crims game of very low quality. At least the water effect is nice&#8230;&#8230;</span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/indi-500-amiga/" rel="attachment wp-att-1340"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1340" title="indi-500-amiga" src="https://retrosection.com/wp-content/uploads/2012/04/indi-500-amiga-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/indi-500-amiga-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/indi-500-amiga-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/indi-500-amiga.jpg 480w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>INDY 500 –</strong> We touched on Days of Thunder in the previous posting. That was a bad example of what the Amiga could do when it came to vector based racing games. Indy 500 is considerably better, providing you had at least 1MB of memory and reduced the detail in the graphics to the bear minimum. Being a simulation rather than a straight racer there are lots of details such as car set up, testing, practice, qualifying and of course the actual Indianapolis 500, based on the field that entered the 1989 race. Yes, you only get one race to take part in so the lastability comes into question. There is no denying it looks great and was way ahead of anything else at the time, but it might prove a bit too techy for those who just like to plug in and race away.</span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/226647-jwws_amiga_taunt_super/" rel="attachment wp-att-1341"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1341" title="226647-jwws_amiga_taunt_super" src="https://retrosection.com/wp-content/uploads/2012/04/226647-jwws_amiga_taunt_super-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/226647-jwws_amiga_taunt_super-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/04/226647-jwws_amiga_taunt_super-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/04/226647-jwws_amiga_taunt_super.png 600w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>JIMMY WHITE&#8217;S WHIRLWIND SNOOKER –</strong> You always wonder with certain sports whether you can replicate the actual fun and feeling of playing it on a computer as opposed to participating in the real thing. Snooker had up till then had a fairly chequered history, with snooker games being basic coloured balls on a green background. The legendary programmer Archer Maclean took the game of snooker and did something rather marvellous – he made it interesting. This is one of the best sports games ever, with so many touches of realism included – cueing angles, needing to chalk the cue, backspin, positional play and even the odd cheeky ball suddenly having a cartoon face and sticking it&#8217; tongue out at you. Throw in some excellent graphics and the ability to view each shot from every angle possible and you have a really excellent piece of software. Even people who hate snooker will love this. </span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/kick-off/" rel="attachment wp-att-1342"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1342" title="Kick-Off" src="https://retrosection.com/wp-content/uploads/2012/04/Kick-Off-150x119.png" alt="" width="150" height="119" srcset="https://retrosection.com/wp-content/uploads/2012/04/Kick-Off-150x119.png 150w, https://retrosection.com/wp-content/uploads/2012/04/Kick-Off-300x239.png 300w, https://retrosection.com/wp-content/uploads/2012/04/Kick-Off.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>KICK OFF –</strong> OK so it&#8217;s not Kick Off 2, but it seems only fair to look at the original game which revolutionised how football would be transferred to computers in the future. The big pluses from Kick Off are the sheer speed of how things move and the fact the ball doesn&#8217;t stick to your feet all the time. This allows for fluid movement and the ability to change direction with ease. You also get a grid which shows you the whole pitch and where your team mates are, allowing you to build attacks and protect yourself from being caught on the counter attack. It&#8217;s not the best looking game, the computer AI is suspect and some of the referees are total bastards, reducing some games to 8 v 8 in a flash if you are a bit twitchy with the old tackling. Kick Off set the bar for future football games and the sequel is the best football game ever made. It&#8217;s hard to play anything made before this now. It effectively rendered any other football game of it&#8217;s time negligible.</span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/511980-led-storm-amiga-screenshot-in-games/" rel="attachment wp-att-1343"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1343" title="511980-led-storm-amiga-screenshot-in-games" src="https://retrosection.com/wp-content/uploads/2012/04/511980-led-storm-amiga-screenshot-in-games-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/511980-led-storm-amiga-screenshot-in-games-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/04/511980-led-storm-amiga-screenshot-in-games-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/04/511980-led-storm-amiga-screenshot-in-games.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>LED STORM –</strong> Now here is an arcade game you probably won&#8217;t remember – even I can&#8217;t recall this one. What I can recall is playing this conversion by US Gold on one of the many compilations I had at the time, and looking back now it&#8217;s still a lot of fun. It is by no means perfect at all – the graphics are small, the playing area is minuscule and it&#8217;s all a bit monotonous. It&#8217;s saving grace is the fact it does hook you right away and the music is pretty awesome. It&#8217;s sort of like Spy Hunter mixed with any racing checkpoint game you have played before. It&#8217;s not outstanding, it&#8217;s nothing special but it is a bit of harmless fun from an obscure arcade machine where can easily while away a couple of hours.</span></p>
<p>&nbsp;</p>
<p><span style="font-size: small;"><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apocalypse-part-three/attachment/merv_the_merciless_1/" rel="attachment wp-att-1344"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1344" title="Merv_the_Merciless_1" src="https://retrosection.com/wp-content/uploads/2012/04/Merv_the_Merciless_1-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/Merv_the_Merciless_1-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/Merv_the_Merciless_1-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/Merv_the_Merciless_1.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>MERV THE MERCILESS –</strong> This is cheating slightly as this game was given away free with Zero magazine on the coverdisk. It&#8217;s a Public Domain game – games created by programmers that were cheap and cheerful, as long as you don&#8217;t expect too much from them. Kinda like the forerunner of PSN exclusives and WiiWare games. Anyway, Merv is a top down collect em up, with the added peril of having to move around a screen which moves in a totally random fashion (very much like having the walls close in on you). Get trapped in a corner, the screen will move in on you and kill you. It has fairly crappy graphics so perhaps the best thing about it is the music and sound effects – you can activate the Neighbours TV theme tune by running over the Neighbours icon, whilst being squashed by the moving play area will result in a comedy sound effect and suitably comical music. It definitely follows the Three C&#8217;s very closely – Cheap, Cheerful and Crappy. The only reason it&#8217;s included here is because me and my mates found it hilarious back in the day, but it has certainly lost that appeal some 20 years later !</span></p>
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		<title>RetroReview : April Amiga Apolcalypse &#8211; Part Two</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 18:00:00 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1980's]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Amiga 1200]]></category>
		<category><![CDATA[Amiga 500]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Car Boot]]></category>
		<category><![CDATA[Charity Shops]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sports Games]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1323</guid>

					<description><![CDATA[Dateline 21st April 2012 &#160; This is most definitely a trip down memory lane which I am going to relish. Looking back at some of the old Amiga games I used to play, it&#8217;s funny how many come back to surprise you and also some that shock you. I am hoping that the mix of&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline 21st April 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>This is most definitely a trip down memory lane which I am going to relish. Looking back at some of the old Amiga games I used to play, it&#8217;s funny how many come back to surprise you and also some that shock you. I am hoping that the mix of games will at least give you an idea of the wealth of titles, the vast array of styles and a feel for what makes me love this machine so much.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1324" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/kick_off_2_pic1/" rel="attachment wp-att-1324"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1324" class="size-medium wp-image-1324" title="kick_off_2_pic1" src="https://retrosection.com/wp-content/uploads/2012/04/kick_off_2_pic1-300x225.gif" alt="" width="300" height="225" srcset="https://retrosection.com/wp-content/uploads/2012/04/kick_off_2_pic1-300x225.gif 300w, https://retrosection.com/wp-content/uploads/2012/04/kick_off_2_pic1-150x112.gif 150w, https://retrosection.com/wp-content/uploads/2012/04/kick_off_2_pic1.gif 800w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1324" class="wp-caption-text">Oooooooo the controversy.....</p></div>
<p>&nbsp;</p>
<p><em><strong>Just out of interest I have decided to exclude Kick Off 2 from this list, purely because I have banged on about it in the past and I&#8217;d like to save it for a footie retrospective once we get to the 2012 European Championships in the summer.</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>So away we go with our first batch of Amiga games&#8230;..</strong></em></p>
<p>&nbsp;</p>
<p><span id="more-1323"></span></p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/alien_breed/" rel="attachment wp-att-1325"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1325" title="alien_breed" src="https://retrosection.com/wp-content/uploads/2012/04/alien_breed-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/alien_breed-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/alien_breed-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/alien_breed.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>ALIEN BREED –</strong> With an overhead viewpoint, which was fairly common back then, and with the sort of title that would be a precursor to horror survival games, Alien Breed was a breakthrough for the software house Team 17. Heavily influenced by the Alien films, you had to battle your way through corridors collecting keys to open doors and escape the level. Your path is blocked constantly by hordes of alien monsters which you have to keep blasting to continue. It&#8217;s a real cross between the classic Gauntlet games and Alien the film, but it works. It is tense and dimly lit, the sound effects are creepy and the graphics, while on the small side, are well defined and animated. It&#8217;s a tough old game too and was successful enough to warrant a couple of sequels and more recently a couple of current gen makeovers. Make no mistake about it though, this is the definitive Alien Breed game.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/bc_kid_amiga_02/" rel="attachment wp-att-1326"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1326" title="BC_Kid_Amiga_02" src="https://retrosection.com/wp-content/uploads/2012/04/BC_Kid_Amiga_02-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/BC_Kid_Amiga_02-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/BC_Kid_Amiga_02-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/BC_Kid_Amiga_02.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>BC KID –</strong> If you remember the PC Engine console which only ever got a proper full release in Japan but was wowing readers of C&amp;VG and the like back in 1989, you would have seen a prehistoric-themed platform romp called PC Kid. A full 3 years later a version arrived on the Amiga which looked every inch a great conversion of the original game. It&#8217;s the usual platform fare with the unique idea that BC Kid goes round headbutting things, rather than the usual Mario idea of jumping on stuff. It&#8217;s pretty simplistic stuff and given the late release date (1993 was pretty late in the Amiga&#8217;s lifespan) it doesn&#8217;t make the best use of the Amiga&#8217;s technology. That said, there were many worse platformers around than this but you&#8217;d be better off hunting down the original PC Engine version.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/circus_games_1/" rel="attachment wp-att-1327"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1327" title="Circus_Games_1" src="https://retrosection.com/wp-content/uploads/2012/04/Circus_Games_1-150x120.png" alt="" width="150" height="120" srcset="https://retrosection.com/wp-content/uploads/2012/04/Circus_Games_1-150x120.png 150w, https://retrosection.com/wp-content/uploads/2012/04/Circus_Games_1-300x240.png 300w, https://retrosection.com/wp-content/uploads/2012/04/Circus_Games_1.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>CIRCUS GAMES –</strong> I&#8217;ve always been fascinated by curious games such as this. You get to try your hand at various circus acts such as tightrope walking, riding a horse standing up and flying through the air with the greatest of ease on the trapeze. I guess my nature is to find out just how much fun a computerised version of those things would be, seeing as I have absolutely no interest in doing them for real. Sadly, unless the thrill of endless disc swapping, broken controls, a high difficulty level and the raging feeling inside that you want to punch the next clown you see are how one should feel then don&#8217;t play this game. Sometimes it&#8217;s best to remain curious and not to know.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/daysthunder/" rel="attachment wp-att-1328"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1328" title="daysthunder" src="https://retrosection.com/wp-content/uploads/2012/04/daysthunder-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/daysthunder-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/04/daysthunder-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/04/daysthunder.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>DAYS OF THUNDER –</strong> Oh joy, yet another film tie in designed to rob you of your cash whilst the game producers sit back and count their profits. Chances are, if you owned an Amiga you&#8217;d have a copy of this game because the damn thing was eventually bundled with the machine as part of the various freebie software packages. The only thing this has in common with the awful Tom Cruise film is the racing aspect – so no stolen encounters with Nicole Kidman whilst Maria McKee warbles in the background. The car driving aspect of the game sucks like never before, with everything moving at a rate of 1 frame per second. It&#8217;s just too slow to be enjoyable and before you know it it&#8217;ll be consigned to memory, never to be resurrected again. Pretty much like the film really. God this game sucks&#8230;..</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/emotion/" rel="attachment wp-att-1329"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1329" title="emotion" src="https://retrosection.com/wp-content/uploads/2012/04/emotion-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/emotion-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/emotion.jpeg 259w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>E-MOTION –</strong> Right up there in the top 5 of games my Dad has played. That list may stand at perhaps 10 games in the whole history of time. This was a rather novel attempt to make a puzzle game of a different sort, whilst trying to throw a bit of Einstein in there. It&#8217;s basically a cross between snooker and the old game Thrust, where you have to link the coloured balls together to clear the screen. Make a mistake and the balls start multiplying. If you are really careless (like me) then you&#8217;ll end up with a screen full of balls, a lot of screen slowdown and no chance of completing the level because of the time limit. It is quite a fun game but you get the feeling it&#8217;s a bad trip someone had when they dropped a load of acid and then played Asteroids. It gets quite tough quite quickly and the time limits really are unfair. Still if you fancy a weird puzzler then you can do a lot worse than this.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-april-amiga-apolcalypse-part-two/attachment/faceoff/" rel="attachment wp-att-1330"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1330" title="faceoff" src="https://retrosection.com/wp-content/uploads/2012/04/faceoff-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/04/faceoff-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/04/faceoff-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/04/faceoff.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>FACE OFF –</strong> Ice hockey games really didn&#8217;t hit their stride until the EA NHL series on the Mega Drive so this early entry from Anco didn&#8217;t quite do the sport justice. You get the feeling, after the success of Kick Off, this was rushed out hoping to have the same winning formula. It&#8217;s all a bit rough around the edges, with some lazy programming. The controls aren&#8217;t the best and the visuals and sounds are of a very average nature. There are plenty of options but you really need a grasp of the rules, especially so if you play it with the fouls turned on. If that&#8217;s the case then you&#8217;ll spend alot more time hearing the disc drive load the “sin bin” scene over and over again. Is it a fair effort ? Not really, you are definitely better off with the EA console games than seeking this one out.</p>
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		<title>RetroComment : GAME saved, but what now to prevent GAME over ?</title>
		<link>https://retrosection.com/2012/uncategorized/retrocomment-game-saved-but-what-now-to-prevent-game-over/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 17:48:54 +0000</pubDate>
				<category><![CDATA[Everything Else]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2000's]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Charity Shops]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Handheld Console]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[XBox 360]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1298</guid>

					<description><![CDATA[It&#8217;s finally good to see the future of GAME has now been resolved. The games industry needs a presence on the high street rather than being available in shops selling carrots, slabs of meat and dog food. Whilst it is good that you can get games at supermarkets, this particular product and market needs a&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>It&#8217;s finally good to see the future of GAME has now been resolved. The games industry needs a presence on the high street rather than being available in shops selling carrots, slabs of meat and dog food. Whilst it is good that you can get games at supermarkets, this particular product and market needs a specialist retailer – regardless of what your opinions are of the people who work there and their technical abilities.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1299" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-game-saved-but-what-now-to-prevent-game-over/attachment/retail_sales/" rel="attachment wp-att-1299"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1299" class="size-medium wp-image-1299" title="Retail_Sales" src="https://retrosection.com/wp-content/uploads/2012/04/Retail_Sales-300x225.jpg" alt="" width="300" height="225" srcset="https://retrosection.com/wp-content/uploads/2012/04/Retail_Sales-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/Retail_Sales-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/Retail_Sales.jpg 399w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1299" class="wp-caption-text">What can be done to prevent the fire sale that sparked the collapse of the GAME group ?</p></div>
<p>&nbsp;</p>
<p><em><strong>So what has GAME got to do going forward. From the suggestion box these spurt forth like a spurting thing :</strong></em></p>
<p>&nbsp;</p>
<p><span id="more-1298"></span></p>
<ul>
<li>Shutting so many stores was necessary to reduce costs. You cannot continue having 2-3 shops of the same name within yards of each other competing and chasing the same quid. Hopefully now the lesson has been learnt and they should focus on 1 store maximum in any town centre.</li>
<li>The pricing policy needs looking at immediately. One of the big criticisms of GAME stores was the huge variance in some of the pricing, especially with the second hand stock. Having preowned games on sale for more than brand new copies smacks of laziness. They also need to look hard at the quantities of preowned games they take in, rather than simply take games for the sake of it</li>
<li>Perhaps the biggest suggestion of all is this : learn from your mistakes. Not everyone is given a second chance like this. Screw it up this time and it really will be GAME over.</li>
<li>Assess the competition. The pricing strategies of HMV should be lesson enough to ensure that you don&#8217;t follow their path. CEX specialise in mainly second hand stuff. The supermarkets will always have the power to offer better deals but most gamers would rather go to a game specialist. Set out your own stall and be unique, but not unique enough to alienate customers.</li>
<li>Finally there will be many who would have happily seen GAME go to the wall. The suppliers pulling out before administration was viewed in some quarters as “turnabout being fair play” Mend those bridges and be less like the old GAME.</li>
</ul>
<p>&nbsp;</p>
<p>What do I know ? Well not much but I do know we still have a specialist game retailer on the high street who Mum and Dad and Nan can go to on birthdays and Christmas and get the Call of Duty game you wanted rather than the Call of Juarez game you had never heard of.</p>
<p>&nbsp;</p>
<div id="attachment_1300" style="width: 294px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-game-saved-but-what-now-to-prevent-game-over/attachment/cartoon-boy-with-wrong-gift/" rel="attachment wp-att-1300"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1300" class="size-medium wp-image-1300" title="cartoon-boy-with-wrong-gift" src="https://retrosection.com/wp-content/uploads/2012/04/cartoon-boy-with-wrong-gift-284x300.jpg" alt="" width="284" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/04/cartoon-boy-with-wrong-gift-284x300.jpg 284w, https://retrosection.com/wp-content/uploads/2012/04/cartoon-boy-with-wrong-gift-142x150.jpg 142w, https://retrosection.com/wp-content/uploads/2012/04/cartoon-boy-with-wrong-gift.jpg 320w" sizes="auto, (max-width: 284px) 100vw, 284px" /></a><p id="caption-attachment-1300" class="wp-caption-text">Its happened to us all which is why we need specialist stores around to prevent it from happening</p></div>
<p>&nbsp;</p>
<p>Embrace change and take the second chance. From the ashes a phoenix can rise but it is entirely within your own destiny. Screw it up this time and no tears will be shed.</p>
<p>&nbsp;</p>
<p><em><strong>NOTE :</strong></em> Since I wrote this article back on 2<sup>nd</sup> April, it has been well documented on various forums that GAME have not learnt a thing. Game prices for pre-owned items are back up to ludicrous levels, so much so that you can buy brand new copies at other stores for anything up to £10 less than GAME are selling second hand.</p>
<p>&nbsp;</p>
<p>People are now trading back to GAME all the titles they got in the “spring clean / fire sale” a few weeks ago. Gamers are boasting how they have been able to make £30+ in some cases by trading back to GAME what they previously tried to get rid of.</p>
<p>&nbsp;</p>
<p>Finally, probably the worst example has been items being put on the shelves with damaged boxes or missing instructions – what would be classed as seconds &#8211; and put on sale for quick removal. One store was reported selling these games at higher prices than the pre-owned stock they already had.</p>
<p>&nbsp;</p>
<p>Perhaps, after all this, they do deserve to go to the wall after all&#8230;&#8230;&#8230;&#8230;..</p>
<p>&nbsp;</p>
<div id="attachment_1301" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-game-saved-but-what-now-to-prevent-game-over/attachment/business-man-mistake-whoops/" rel="attachment wp-att-1301"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1301" class="size-medium wp-image-1301" title="business-man-mistake-whoops" src="https://retrosection.com/wp-content/uploads/2012/04/business-man-mistake-whoops-300x225.jpg" alt="" width="300" height="225" srcset="https://retrosection.com/wp-content/uploads/2012/04/business-man-mistake-whoops-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/business-man-mistake-whoops-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/business-man-mistake-whoops.jpg 400w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1301" class="wp-caption-text">Oh no, not again......</p></div>
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		<title>RetroReview : Mega Drive March Madness Part 6</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Sun, 01 Apr 2012 08:07:32 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1980's]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Amiga 500]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Megadrive]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sports Games]]></category>
		<category><![CDATA[Top Tens]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1285</guid>

					<description><![CDATA[Dateline 31st March 2012 &#160; As we say goodbye to the Mega Drive, in closing it is worth saying that this is one of my most favourite machines ever. It looked cool, it played your arcade favourites and brought some arcade quality into the home, producing new gems such as Streets of Rage and Sonic&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline 31st March 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>As we say goodbye to the Mega Drive, in closing it is worth saying that this is one of my most favourite machines ever. It looked cool, it played your arcade favourites and brought some arcade quality into the home, producing new gems such as Streets of Rage and Sonic that are iconic masterpieces of video games programming.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1286" style="width: 406px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/segaclassics/" rel="attachment wp-att-1286"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1286" class="size-full wp-image-1286" title="segaclassics" src="https://retrosection.com/wp-content/uploads/2012/04/segaclassics.jpg" alt="" width="396" height="330" srcset="https://retrosection.com/wp-content/uploads/2012/04/segaclassics.jpg 396w, https://retrosection.com/wp-content/uploads/2012/04/segaclassics-150x125.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/segaclassics-300x250.jpg 300w" sizes="auto, (max-width: 396px) 100vw, 396px" /></a><p id="caption-attachment-1286" class="wp-caption-text">We&#39;ve played some classics and we&#39;ve had some fun but for Sega Mega Drive March Madness we must move on</p></div>
<p>&nbsp;</p>
<p><em><strong>O</strong><strong>f course there are the downsides too. Each game cost around £40.00, it suffered from some lazy conversions compared to the SNES, the Mega Drive II wasn&#8217;t as cool as the original console and at the end of the day it was being flogged to death for every last drop of technological advancement it had (the Mega CD and 32X)</strong></em></p>
<p><em><strong>One final thought – when the Mega Drive first launched in Japan it was possible to import Mega Drives into the UK Legally. These were known as “grey imports” which led to much confusion. We all thought the Mega Drive was black and wondered if we did get one, it would be a dodgy grey coloured version. Oh how we had much to learn&#8230;&#8230;..and we all waited for the original UK release. Well my mates did, I had to wait until 1994 to buy a second hand version from a chap at college. </strong></em></p>
<p><em><strong>Anyway I digress – here are the final few Mega Drive March Madness games&#8230;&#8230;&#8230;..</strong></em></p>
<p><span id="more-1285"></span><br />
<strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/superkickoff/" rel="attachment wp-att-1287"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1287" title="superkickoff" src="https://retrosection.com/wp-content/uploads/2012/04/superkickoff-150x104.jpg" alt="" width="150" height="104" srcset="https://retrosection.com/wp-content/uploads/2012/04/superkickoff-150x104.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/superkickoff.jpeg 256w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SUPER KICK OFF –</strong> It&#8217;s probably worth remembering that 50% of the games with the word SUPER stuck in front of them were rubbish and the other 50% were great. So how do you go about making the world&#8217;s best football game even better ? Well not by sticking the word SUPER in front of it because never have I had a more disappointing gaming experience than when I played this. I couldn&#8217;t believe that Kick Off could have two such differing versions. The controls are abysmally awful with the ball constantly running away from you. Everything moves too slowly and the graphics are inferior to the Amiga version. The main thing it lacks is playability and that is what made Kick Off great. I hate to say it but Sensible Soccer happily thrashes Super Kick Off when you put them up against each other.</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/superman/" rel="attachment wp-att-1288"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1288" title="superman" src="https://retrosection.com/wp-content/uploads/2012/04/superman-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/superman-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/superman.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SUPERMAN : THE MAN OF STEEL</strong> – Usually I can find words to summarise a game, good or bad. It might end up with the same old phrases being trotted out, but it comes from the heart. So how do I honestly critique a game which is as average as Clark Kent, about as interesting as watching paint dry and guaranteed to make your enthusiasm for the Man Of Steel wane faster than the excitement of the ability to leap tall buildings with a single leap ? I&#8217;m afraid I just did. Move along please, there is nothing to see here&#8230;&#8230;..</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/thunder_force3/" rel="attachment wp-att-1289"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1289" title="THUNDER_FORCE3" src="https://retrosection.com/wp-content/uploads/2012/04/THUNDER_FORCE3-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/THUNDER_FORCE3-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/THUNDER_FORCE3-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/04/THUNDER_FORCE3.jpg 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>THUNDERFORCE 3 –</strong> Far too freakin&#8217; hard for the likes of me. It looks fabulous but suffers from graphical slowdown when too much is going on. No matter how many times I had a go at it I couldn&#8217;t get any further and threw down my joypad, tears running down my face. I can&#8217;t handle games of this intensity, so it&#8217;s one for die hard fans of the shoot em up genre and back to silly effeminate looking platform games for me&#8230;..If that wasn&#8217;t depressing enough, this is regarded as being the easiest in the series !!!</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/turrican/" rel="attachment wp-att-1290"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1290" title="turrican" src="https://retrosection.com/wp-content/uploads/2012/04/turrican-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/turrican-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/turrican.jpeg 244w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>TURRICAN –</strong> Anyone who has played this game would have instantly been struck by how fluid it played, how good it looked and the pretty cool soundtrack. The weapons were ace with the rotating fire being the best choice. The way Turrican looked and moved was pretty amazing. The whole intergalactic look was a big hit with gamers and underneath was a very playable game with some real depth to it. The one problem Turrican had on the Mega Drive was that it was simply a straight port of the Amiga version, some near 2 years before. As such, games had moved on quite a lot since then and, compared to the look of Mega Turrican a few years later, the two could be world&#8217;s apart. Worth a look though, definitely.</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/vr-troopers/" rel="attachment wp-att-1291"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1291" title="vr-troopers" src="https://retrosection.com/wp-content/uploads/2012/04/vr-troopers-150x123.jpg" alt="" width="150" height="123" srcset="https://retrosection.com/wp-content/uploads/2012/04/vr-troopers-150x123.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/vr-troopers.jpg 195w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>VR TROOPERS –</strong> One thing the Mega Drive was full of was sub par Street Fighter type games that simply failed to capture any imagination or originality before being released. This is a fine example of that, a cash-in on the Power Rangers spin off a-like that were plaguing us in the mid 1990&#8217;s. So awful is this game that there is absolutely nothing to see here, even if you are a fan of the series. It should be given a wide berth at all costs. This is a sanitised, almost anti Street Fighter/Mortal Kombat game that fails to achieve anything at any level. Avoid.</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/wolverine/" rel="attachment wp-att-1292"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1292" title="wolverine" src="https://retrosection.com/wp-content/uploads/2012/04/wolverine-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/04/wolverine-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/04/wolverine.jpg 200w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>WOLVERINE : ADAMANTIUM RAGE –</strong> I am not all that convinced that as time has gone on there have been that many successful X-Men games. So taking the most popular character and giving him his own game was a rather bold move. Saddling him with adequate graphics and sounds might win favour in some courts, but when you then chuck in appallingly hard levels, impossibly difficult computer AI and some clunky controls, the gaming experience will make wish you had claws coming out of your own hands to poke your own eyes out.</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-6/attachment/zool/" rel="attachment wp-att-1293"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1293" title="zool" src="https://retrosection.com/wp-content/uploads/2012/04/zool-150x105.png" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/04/zool-150x105.png 150w, https://retrosection.com/wp-content/uploads/2012/04/zool-300x210.png 300w, https://retrosection.com/wp-content/uploads/2012/04/zool.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>ZOOL –</strong> Finally a game which wowed Amiga owners who were desperately seeking an answer to the console dominance of Mario and Sonic. There was nothing as fast or as colourful as Zool and when the game appeared on the Mega Drive nothing had changed. However, console owners were less than impressed by the over sensitive controls, the samey gameplay and the garish graphics. There were many pretenders to Sonic&#8217;s throne over the years, and perhaps Zool is the one that should have come closest to taking the crown. The fact it was so far from the mark was one that had many games experts scratching their heads in disbelief.</p>
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		<title>RetroReview : Mega Drive March Madness Part 5</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Sat, 31 Mar 2012 08:03:29 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Car Boot]]></category>
		<category><![CDATA[Commodore C64]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Megadrive]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>
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		<category><![CDATA[Top Tens]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1273</guid>

					<description><![CDATA[Dateline 30th March 2012 &#160; Sequels and licences, two of my least favourite things. They go together like wood chippings and jam and there are far too many inferior examples of them across all formats of video games. They still produce them to this day, with video game developers chasing that last penny from us&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline 30th March 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>Sequels and licences, two of my least favourite things. They go together like wood chippings and jam and there are far too many inferior examples of them across all formats of video games. They still produce them to this day, with video game developers chasing that last penny from us all in return for something that stinks worse than last night&#8217;s curry.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1274" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/badsequel/" rel="attachment wp-att-1274"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1274" class="size-medium wp-image-1274" title="badsequel" src="https://retrosection.com/wp-content/uploads/2012/03/badsequel-300x300.jpg" alt="" width="300" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/badsequel-300x300.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/badsequel-150x150.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/badsequel-64x64.jpg 64w, https://retrosection.com/wp-content/uploads/2012/03/badsequel.jpg 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1274" class="wp-caption-text">They don&#39;t get much badder than this - and not in a good way</p></div>
<p>&nbsp;</p>
<p><em><strong>Expect this to be a mix of the sublime and the ridiculous as we enter the next part of Mega Drive March Madness&#8230;&#8230;&#8230;.</strong></em></p>
<p><span id="more-1273"></span></p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/rambo3/" rel="attachment wp-att-1275"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1275" title="rambo3" src="https://retrosection.com/wp-content/uploads/2012/03/rambo3-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/rambo3-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/rambo3.jpeg 259w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>RAMBO III –</strong> There can be no denying when I first saw a shot of this game in C&amp;VG back in 1989 I was totally mesmerised. There was Rambo, standing in front of helicopter, trading ammunition blows. Wow, that was mightily impressive. So when you actually play the game itself it really is no more than an extension of the old Ikari Warriors game, where you scroll up and across through wasteland, taking out the bad guys. The problem is, you get one sodding life and that goes pretty quickly. I know I am a lame games player when it comes to be being killed over and over again, but I just found this too hard for my liking. Having said that, everything about it is pretty good – the graphics look amazing, the gameplay follows a traditional format and the music is sublime. So worth a look ? Yeah I would say so, but it might not be everyone&#8217;s cup of char.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/robocop3/" rel="attachment wp-att-1276"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1276" title="robocop3" src="https://retrosection.com/wp-content/uploads/2012/03/robocop3-150x130.gif" alt="" width="150" height="130" srcset="https://retrosection.com/wp-content/uploads/2012/03/robocop3-150x130.gif 150w, https://retrosection.com/wp-content/uploads/2012/03/robocop3-300x261.gif 300w, https://retrosection.com/wp-content/uploads/2012/03/robocop3.gif 425w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>ROBOCOP III –</strong> Having loved the original on the Amiga, hated the sequel on the Amiga and found the C64 version of the original film incredibly frustrating, you can perhaps excuse my apprehension in approaching this title. This is also totally different to the 3D vector graphic driven Amiga version, which may be the reason that this is an awful piece of software. It is just too damned hard to get anywhere in the game. Whilst it looks OK, the controls are hit and miss and Robocop jumps like he weighs 4 tonnes. The odds are unfairly stacked against you and as a result you&#8217;ll spend more time bashing your head against the screen than you will progressing further into the game.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/scoobydoo/" rel="attachment wp-att-1277"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1277" title="scoobydoo" src="https://retrosection.com/wp-content/uploads/2012/03/scoobydoo-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/scoobydoo-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/scoobydoo-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/scoobydoo.jpg 480w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SCOOBY-DOO MYSTERY –</strong> Well this is different. After presumably looking at the likes of the Monkey Island games and realising that point and click adventures weren&#8217;t dead in the water, up pops this title and gives you a nice surprise. With the choice of two adventures and the chance to take part in some of that legendary Scooby Doo humour, you control Scooby and Shaggy as they attempt to solve the mysteries. It&#8217;s a decent enough effort and one that will charm fans of the cartoon, but the real let down is the stupid password system, which when you consider that battery back up cartridges were commonplace in 1995 makes it all the more stupid that it wasn&#8217;t included here. So give it a whirl if you fancy some fairly non-taxing Scooby style fun, but adventurers wanting a bit more depth might have to pass on this one.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/sensiblesoccer/" rel="attachment wp-att-1278"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1278" title="sensiblesoccer" src="https://retrosection.com/wp-content/uploads/2012/03/sensiblesoccer-150x105.jpg" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/sensiblesoccer-150x105.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/sensiblesoccer-300x210.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/sensiblesoccer.jpg 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SENSIBLE SOCCER –</strong> Regular readers will know that I absolutely hate Sensible Soccer and consider Kick Off 2 to be the king of football games. Having now gone back and played the Mega Drive version of Sensible Soccer, I was actually rather surprised by how playable it was. I can forgive the crappy music and the fact that the player names are badly spelt variations of the real names (owing to copyright), and underneath find this is not a bad game of football. It still has the silly faults I remember, such as ability to score from the halfway line and the goalkeepers sucking. There is no denying though this is not a bad game, it just won&#8217;t win me over that easily.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/splat3/" rel="attachment wp-att-1279"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1279" title="splat3" src="https://retrosection.com/wp-content/uploads/2012/03/splat3-150x112.png" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/splat3-150x112.png 150w, https://retrosection.com/wp-content/uploads/2012/03/splat3-300x225.png 300w, https://retrosection.com/wp-content/uploads/2012/03/splat3.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SPLATTERHOUSE 3 –</strong> Having never really played the previous two games in the series, I thought it would be a bit of fun to have a stab at this. No one likes mindless violence in video games more than me, and there is plenty of that contained within, albeit with a horror/gothic vibe to proceedings. You simply punch and bash your way through a series of levels, and rather cleverly depending on the route you take and the time you take you can end up with different endings and game patterns. The game is full of gore and guts and although the action does get a bit repetitive after a while, the option to power up and quicken your journey is a welcome relief. Coupled with the massive sprites and cool music this is an excellent adventure beat em up and worthy of your attention.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-5/attachment/sunset/" rel="attachment wp-att-1280"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1280" title="sunset" src="https://retrosection.com/wp-content/uploads/2012/03/sunset-150x116.png" alt="" width="150" height="116" srcset="https://retrosection.com/wp-content/uploads/2012/03/sunset-150x116.png 150w, https://retrosection.com/wp-content/uploads/2012/03/sunset.png 288w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>SUNSET RIDERS –</strong> Now this is quite cool ; a game based around cowboys but rather than simply shooting Indians it casts you as a sheriff, scrolling left to right whilst shooting all the bad guys and bringing the villains to justice. Along the way you have to alternate between levels and avoid cattle stampedes. The action is fast and furious and for me it was too much of both of those, meaning that little progress was made and many untimely deaths occurred. However, rather than getting annoyed and fed up with this, it acted more as an incentive to keep going. It is this factor, as well as looking quite stunning, with decent controls allowing you full fire rotation from your standing position, that makes Sunset Riders a recommendation without hesitation.</p>
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		<title>RetroReview : Mega Drive March Madness Part 3</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 17:43:29 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Car Boot]]></category>
		<category><![CDATA[Charity Shops]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Megadrive]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
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		<guid isPermaLink="false">http://retrosection.com/?p=1245</guid>

					<description><![CDATA[Dateline 27th March 2012 &#160; Games, games, games. Tonnes of them around and I choose to play all the really old ones. Well someone has to and seeing as I am not overly fond of the way the current games market sits in terms of getting to grips with the modern titles and methods of&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong>Dateline 27th March 2012</strong></p>
<p>&nbsp;</p>
<p><em><strong>Games, games, games. Tonnes of them around and I choose to play all the really old ones. Well someone has to and seeing as I am not overly fond of the way the current games market sits in terms of getting to grips with the modern titles and methods of playing, simply give me a joypad, minimal fire buttons and no motion sensor at all and I&#8217;ll be dead happy.</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>It&#8217;s part 2 of this month&#8217;s Mega Drive games reviews&#8230;&#8230;&#8230;&#8230;.</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1246" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/madmarch/" rel="attachment wp-att-1246"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1246" class="size-medium wp-image-1246" title="madmarch" src="https://retrosection.com/wp-content/uploads/2012/03/madmarch-300x210.jpg" alt="" width="300" height="210" srcset="https://retrosection.com/wp-content/uploads/2012/03/madmarch-300x210.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/madmarch-150x105.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/madmarch.jpg 530w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1246" class="wp-caption-text">Sound advice that......</p></div>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/harddrivin/" rel="attachment wp-att-1247"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1247" title="harddrivin" src="https://retrosection.com/wp-content/uploads/2012/03/harddrivin-150x105.png" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/harddrivin-150x105.png 150w, https://retrosection.com/wp-content/uploads/2012/03/harddrivin-300x210.png 300w, https://retrosection.com/wp-content/uploads/2012/03/harddrivin.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>HARD DRIVIN&#8217; –</strong> I have played some pretty yucky versions of this vector graphic driven driving game but actually the Mega Drive version isn&#8217;t all that bad. The big attraction of Hard Drivin&#8217; when originally in arcades was the big sit down cabinet and the track design. Of course you lose that impact on the home versions, but while most of those suffer with a lack of speed, this version doesn&#8217;t so much. Sure it&#8217;s not perfect by any stretch of the imagination – the handling is abysmal and there is zero lastability beyond a few plays – but it&#8217;s worth a look if you have fond memories of the original arcade game.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/itchy/" rel="attachment wp-att-1248"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1248" title="itchy" src="https://retrosection.com/wp-content/uploads/2012/03/itchy-150x130.png" alt="" width="150" height="130" srcset="https://retrosection.com/wp-content/uploads/2012/03/itchy-150x130.png 150w, https://retrosection.com/wp-content/uploads/2012/03/itchy.png 256w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>ITCHY &amp; SCRATCHY –</strong> You&#8217;d have thought this was one licence, with the emphasis being on cat and mouse violence, that would be a pretty good game but you&#8217;d be well off the mark. Twitchy controls (Itchy, Scratchy and Twitchy would be a better title), awful music and mind numbing gameplay leave this Simpson spin off stuck somewhere rather unpleasant. Not even fans of the show will get anything from this, and yet another Simpsons licence is tarnished with the crappy brush.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/jammit/" rel="attachment wp-att-1249"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1249" title="Jammit" src="https://retrosection.com/wp-content/uploads/2012/03/Jammit-150x131.png" alt="" width="150" height="131" srcset="https://retrosection.com/wp-content/uploads/2012/03/Jammit-150x131.png 150w, https://retrosection.com/wp-content/uploads/2012/03/Jammit.png 256w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>JAMMIT –</strong> I had absolutely zero hope for this digitised graphical, one-on-one basketball game. For me basketball is one game that really had problems transferring from playing the game to playing the video game version. I am no fan of NBA Jam, but that is a game that doesn&#8217;t take itself too seriously and therefore isn&#8217;t a bad game to play. Jammit though did surprise me. It slowly lured me in as I played game after game, constantly losing and having all my street cash and street cred taken from me. It&#8217;s kinda like the film White Men Can&#8217;t Jump, where you play for cash. Once you work out the controls, which are a bit iffy, you get into the flow of things. Not a great game, but not a bad one.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/junglestrike/" rel="attachment wp-att-1250"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1250" title="junglestrike" src="https://retrosection.com/wp-content/uploads/2012/03/junglestrike-150x93.png" alt="" width="150" height="93" srcset="https://retrosection.com/wp-content/uploads/2012/03/junglestrike-150x93.png 150w, https://retrosection.com/wp-content/uploads/2012/03/junglestrike-300x187.png 300w, https://retrosection.com/wp-content/uploads/2012/03/junglestrike.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>JUNGLE STRIKE –</strong> Redefining the art of isometric shoot em ups and providing some of the best side-on shooting action since Zaxxon, the Strike series of games were massive sellers, back in the day, on the Mega Drive. Taking control of a helicopter and progressing through masses of missions, each more tricky than the last, making sure you don&#8217;t run out of fuel, avoiding enemy gunfire and ensuring once more that peace can rule the world, this is one game all Mega Drive owners must own. It&#8217;s gorgeous to look at, the controls are great and it plays like a dream.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/kotm/" rel="attachment wp-att-1251"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1251" title="kotm" src="https://retrosection.com/wp-content/uploads/2012/03/kotm-150x105.png" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/kotm-150x105.png 150w, https://retrosection.com/wp-content/uploads/2012/03/kotm-300x210.png 300w, https://retrosection.com/wp-content/uploads/2012/03/kotm.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>KING OF THE MONSTERS –</strong> Godzilla-type monsters battle each other in a Street Fighter style fighting contest that has you wishing that they had used Godzilla instead. Clunky controls don&#8217;t help things and whilst on the whole it looks fairly good, the limited moves you have at your disposal means the thing is quickly reduced to frantic button pressing in the hope you land your blows first. I couldn&#8217;t find anything redeeming about this and as such my quest to find a fighting game I enjoy must continue because there isn&#8217;t an awful lot to see here.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-3/attachment/lethal/" rel="attachment wp-att-1252"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1252" title="lethal" src="https://retrosection.com/wp-content/uploads/2012/03/lethal-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/lethal-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/lethal-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/lethal.jpg 400w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>LETHAL ENFORCERS –</strong> Badly showing it&#8217;s age in 2012, this was quite the revolutionary Operation Wolf style run and gun when it first came out in the arcades. Helped (or hindered) by the use of digitised graphics, you must shoot the bad guys as they appear whilst avoiding hostages and members of the public who, as always in this type of game, tend to get in the way. You even take part in shoot outs whilst on a moving vehicle, though this sadly is where the game starts to fall away as the amount of bad guys it appears you can fit in one standard 4 door car numbers more than I have fingers. It&#8217;s fun but repetition soon gives way to boredom and before long you&#8217;ll be reaching for the off switch. Fun for it&#8217;s day but only recommended as a curiosity now.</p>
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		<title>RetroReview : Mega Drive March Madness Part 2 &#8211; The Mega CD</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-2-the-mega-cd/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Sun, 18 Mar 2012 08:54:52 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1980's]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Game Rage]]></category>
		<category><![CDATA[Megadrive]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[XBox 360]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1236</guid>

					<description><![CDATA[Dateline : 18th March 2012 &#160; It&#8217;s only appropriate on Mother&#8217;s Day to post this article. Why ? Well back in the day having seen this following piece of kit shown off in all the magazines and through adverts on the TV, you would have been pestering your Mum to get this for you. And&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline : 18th March 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>It&#8217;s only appropriate on Mother&#8217;s Day to post this article. Why ? Well back in the day having seen this following piece of kit shown off in all the magazines and through adverts on the TV, you would have been pestering your Mum to get this for you. And boy you&#8217;d be in for a crushing disappointment. It&#8217;s the Sega Mega CD&#8230;.</strong></em></p>
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<div id="attachment_1237" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-2-the-mega-cd/attachment/megacd/" rel="attachment wp-att-1237"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1237" class="size-medium wp-image-1237" title="megacd" src="https://retrosection.com/wp-content/uploads/2012/03/megacd-300x199.jpg" alt="" width="300" height="199" srcset="https://retrosection.com/wp-content/uploads/2012/03/megacd-300x199.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/megacd-150x99.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/megacd.jpg 800w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1237" class="wp-caption-text">This should have been the next great technological leap, but ended up being a big step backwards</p></div>
<p>&nbsp;</p>
<p>When a console reaches the end of it&#8217;s life cycle in these technologically advanced days, companies will look to the future and bring out a new improved machine to replace it. Granted, this could take a few years of development and testing but once a console&#8217;s time has come, it has come and the end is not far off. Back in the day, companies would look to add-ons and expansions to their existing machines to squeeze as much life out of it as possible.</p>
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<p>Take the Super Nintendo – not only was there the Super Scope (a rocket launcher light gun type thing) and the Super Game Boy (which allowed you to play Game Boy games on the SNES) – but there were also certain other “adaptors” of a dubious third party nature that would let you play NES games too. The Mega Drive was also no stranger to having bits bolted on, and in this series of articles we shall briefly highlight some of those addons. First up, The Mega CD&#8230;..</p>
<p>&nbsp;</p>
<p>Released late in 1991, the Mega CD was designed to take gaming to higher levels and provide better graphics and sounds to enhance the gaming experience. This was the first console ever to deliver data on an optical disk. The use of FMV, or Full Motion Video, was very much taken on board and used as much as possible. Also by putting games onto CD&#8217;s more and more data would be able to be used and, as such, games should have been a whole lot better. Chuck in a fully functional CD player and you have a pretty dynamic piece of kit.</p>
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<div id="attachment_1238" style="width: 219px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-2-the-mega-cd/attachment/megaad/" rel="attachment wp-att-1238"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1238" class="size-medium wp-image-1238" title="megaad" src="https://retrosection.com/wp-content/uploads/2012/03/megaad-209x300.jpg" alt="" width="209" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/megaad-209x300.jpg 209w, https://retrosection.com/wp-content/uploads/2012/03/megaad-104x150.jpg 104w, https://retrosection.com/wp-content/uploads/2012/03/megaad.jpg 458w" sizes="auto, (max-width: 209px) 100vw, 209px" /></a><p id="caption-attachment-1238" class="wp-caption-text">As always Sega did a grand job in promoting the heck out of the Meag CD but the public simply weren&#39;t buying it</p></div>
<p>&nbsp;</p>
<p>However whilst all this sounded mind blowingly awesome back in 1991 when it was launched, the actuality of it all was something of a Mega disappointment. Developers were somewhat surprised by the capacity of the CD&#8217;s and after spending so long programming for cartridges, simply did not make enough use of the extra storage available. The decision to incorporate as much FMV as possible was also an error, whilst this might have looked impressive it was very limited in function and most of the games which used a lot of FMV were generally panned.</p>
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<p>That&#8217;s not to say the system was a total loss. Like the versions of Sonic that appeared on the Master System and Game Gear that were different from the Mega Drive original. Different Mega CD versions of Earthworm Jim and Spiderman Vs The Kingpin saw extra levels and scenes slotted in, and Sonic CD was for many probably the best Sonic game ever (which incidentally has been re-released on XBOX Live and Playstation Network to rave reviews).</p>
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<div id="attachment_1239" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-2-the-mega-cd/attachment/soniccd/" rel="attachment wp-att-1239"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1239" class="size-medium wp-image-1239" title="SonicCD" src="https://retrosection.com/wp-content/uploads/2012/03/SonicCD-300x210.gif" alt="" width="300" height="210" srcset="https://retrosection.com/wp-content/uploads/2012/03/SonicCD-300x210.gif 300w, https://retrosection.com/wp-content/uploads/2012/03/SonicCD-150x105.gif 150w, https://retrosection.com/wp-content/uploads/2012/03/SonicCD.gif 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1239" class="wp-caption-text">At least current gen fans will get to enjoy the beauty and brilliance of Sonic CD after it&#39;s release on the PSN and XBOX Live</p></div>
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<p>The Mega CD never realised it&#8217;s potential and for many games owners shelling out for a console and expensive games, it was a fad too far. The technology in place was perhaps at the wrong end of the life cycle and found itself struggling to compete with the very markets it was looking to push into, namely competing with PC games. Although initially sales were good, Sega had already turned their attention to other add-ons and had one eye on the next generation of consoles, with the Sega Saturn becoming their next disk based machine to be released a few years later.</p>
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<p>Next time we will take a look at the 32X&#8230;&#8230;</p>
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<div id="attachment_1240" style="width: 223px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-2-the-mega-cd/attachment/segapower/" rel="attachment wp-att-1240"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1240" class="size-medium wp-image-1240" title="segapower" src="https://retrosection.com/wp-content/uploads/2012/03/segapower-213x300.jpg" alt="" width="213" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/segapower-213x300.jpg 213w, https://retrosection.com/wp-content/uploads/2012/03/segapower-106x150.jpg 106w, https://retrosection.com/wp-content/uploads/2012/03/segapower.jpg 425w" sizes="auto, (max-width: 213px) 100vw, 213px" /></a><p id="caption-attachment-1240" class="wp-caption-text">This might have looked extreme but if you plugged in all the Sega add ons it would have looked exactly like that</p></div>
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		<title>RetroReview : Mega Drive March Madness Part 1</title>
		<link>https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Fri, 09 Mar 2012 19:19:14 +0000</pubDate>
				<category><![CDATA[Retro Reviews]]></category>
		<category><![CDATA[1980's]]></category>
		<category><![CDATA[1990's]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Bad Games]]></category>
		<category><![CDATA[Megadrive]]></category>
		<category><![CDATA[Movie Games]]></category>
		<category><![CDATA[Platform Games]]></category>
		<category><![CDATA[Retro Memories]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>
		<guid isPermaLink="false">http://retrosection.com/?p=1204</guid>

					<description><![CDATA[Dateline : 8th March 2012 &#160; If it&#8217;s March, it must be Mega Drive month. Along with the usual batch of game reviews, I am going to look at a few of the other Mega Drive bits and pieces like the Mega CD and 32X. So without further ado here&#8217;s what&#8217;s been loaded up and&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline : 8th March 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>If it&#8217;s March, it must be Mega Drive month. Along with the usual batch of game reviews, I am going to look at a few of the other Mega Drive bits and pieces like the Mega CD and 32X. So without further ado here&#8217;s what&#8217;s been loaded up and played in the last few days&#8230;&#8230;</strong></em></p>
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<p>&nbsp;</p>
<div id="attachment_1206" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/supermega/" rel="attachment wp-att-1206"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1206" class="size-medium wp-image-1206" title="supermega" src="https://retrosection.com/wp-content/uploads/2012/03/supermega-300x268.jpg" alt="" width="300" height="268" srcset="https://retrosection.com/wp-content/uploads/2012/03/supermega-300x268.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/supermega-150x134.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/supermega.jpg 679w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1206" class="wp-caption-text">The Ultimate Mega Drive Set-Up</p></div>
<p><span id="more-1204"></span></p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/batman/" rel="attachment wp-att-1207"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1207" title="batman" src="https://retrosection.com/wp-content/uploads/2012/03/batman-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/batman-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/batman-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/batman.jpg 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>THE ADVENTURES OF BATMAN &amp; ROBIN –</strong> Rather than being based on the (at the time) increasingly lame series of live action films, this is based on the Saturday morning cartoons. You couldn&#8217;t get two things further away from each other if you tried. This is a brash, bold, colourful and very well presented side on beat em up that actually looks like a cartoon. Chuck in some fab music and frantic action and it&#8217;s all very impressive. However someone cranked the difficulty level up to 11 because this is an incredibly tough game to make any progress into. You cannot fault the presentation, but you can fault the rock hard gameplay.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/afterburner/" rel="attachment wp-att-1208"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1208" title="afterburner" src="https://retrosection.com/wp-content/uploads/2012/03/afterburner-150x105.png" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/afterburner-150x105.png 150w, https://retrosection.com/wp-content/uploads/2012/03/afterburner-300x210.png 300w, https://retrosection.com/wp-content/uploads/2012/03/afterburner.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>AFTERBURNER –</strong> Well it wouldn&#8217;t be much of a Mega Drive month if we didn&#8217;t look at one of the all time classics for the system. Whilst Afterburner is, under the hood, an incredibly average game only worsened by not having the benefit of the giant hydraulic chair that made the arcade machine so memorable, it is still good for a blast. It moves incredibly quickly and while things can get a little confusing on screen, this is still a title of high quality. Just don&#8217;t expect much more than a high octane thrill that will leave you a little breathless but perhaps wondering what all the fuss was about 20+ years ago.</p>
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<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/beavis/" rel="attachment wp-att-1209"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1209" title="beavis" src="https://retrosection.com/wp-content/uploads/2012/03/beavis-150x99.jpg" alt="" width="150" height="99" srcset="https://retrosection.com/wp-content/uploads/2012/03/beavis-150x99.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/beavis-300x198.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/beavis.jpg 468w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>BEAVIS &amp; BUTTHEAD –</strong> Perhaps you are wondering what sort of a glutton for punishment I am. I mean I always seem to be reviewing really crappy licensed tie-in rubbish like this and always end up at the same conclusion. I have but one piece of evidence for the court. At the start of the game before you have even got started there is a sequence in which Butthead asks Beavis to pull his finger. If you can guess the outcome and have fallen off your chair laughing then congratulations my friend this is the game for you. If like me you like a little more depth to your games then steer well clear as this is one stinking turd of a game which gets no better. Not recommended in any way shape or form.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/bonkers/" rel="attachment wp-att-1210"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1210" title="bonkers" src="https://retrosection.com/wp-content/uploads/2012/03/bonkers-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/bonkers-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/bonkers-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/bonkers.jpg 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>BONKERS –</strong> From one licence to another with this one being based on the amazingly popular (OK I am really exaggerating here) Disney animated cartoon series about a cat who is a policeman. Yes that doesn&#8217;t make much sense to me either. I don&#8217;t even remember the cartoon from the early 1990&#8217;s. Playing the game, it starts off quite promisingly, solving various cases in the form of sub games with a view to capturing the villains. The first level has you defending some of the Disney crown jewels (Aladdin&#8217;s lamp, Mickey Mouse&#8217;s wizards hat from Fantasia etc) from Harry the Handbag and his gang of crooks. By throwing doughnuts, remembering here that you are a policeman, simply hit the crooks and knock them out to complete the level. And then you do it again. And again. And again. It&#8217;s like the bloody thing never ends. I think there is more of a game in there but seriously I got bored VERY quickly. Being a Disney game it looks and sounds great but it bored me to tears.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/boogiewoogie/" rel="attachment wp-att-1211"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1211" title="boogiewoogie" src="https://retrosection.com/wp-content/uploads/2012/03/boogiewoogie-150x112.png" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/boogiewoogie-150x112.png 150w, https://retrosection.com/wp-content/uploads/2012/03/boogiewoogie-300x225.png 300w, https://retrosection.com/wp-content/uploads/2012/03/boogiewoogie.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>BOOGIE WOOGIE BOWLING –</strong> With a real life high score of 203 and a keen bowler back in the day, it was prudent of me to locate this Japanese bowling title. It&#8217;s pretty basic stuff that most other bowling games have followed in the past – choose your angle, spin and power and the computer does the best. Chuck in a few Japanese-Anime characters and for some bizarre reason some boogie woogie style music and that&#8217;s yer lot. Even more strangely, you can bowl in different conditions like wet, dry and random. Quite why you would bowl in the wet is beyond me. Anyway, I managed 183 on my only go, which leaves me to say not a lot more about this game than can be said about bowling titles in general – if it&#8217;s your bag then go for it.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/castlevania/" rel="attachment wp-att-1212"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1212" title="castlevania" src="https://retrosection.com/wp-content/uploads/2012/03/castlevania-150x105.gif" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/castlevania-150x105.gif 150w, https://retrosection.com/wp-content/uploads/2012/03/castlevania-300x210.gif 300w, https://retrosection.com/wp-content/uploads/2012/03/castlevania.gif 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>CASTLEVANIA : BLOODLINES –</strong> I can&#8217;t lay claim to having played too many of the Castlevania titles over the years, I am not sure of the reason why. This is a rip roaringly good game, with fabulous graphics and a soundtrack to die for. It is the only Castlevania game that came to the Mega Drive and it makes use of every last bit of the hardware. It&#8217;s a grower in terms of playability too, whilst retaining the usual high level of hardness that all the games in the series seem to have. It will take you a while to get through it, but you will get that bit further each time. The end of level bosses look magnificent and it all adds up to an amazing package which is worth every bit of your attention.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/chuckrock/" rel="attachment wp-att-1213"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1213" title="chuckrock" src="https://retrosection.com/wp-content/uploads/2012/03/chuckrock-150x112.png" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/chuckrock-150x112.png 150w, https://retrosection.com/wp-content/uploads/2012/03/chuckrock-300x225.png 300w, https://retrosection.com/wp-content/uploads/2012/03/chuckrock.png 640w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>CHUCK ROCK –</strong> One of the most fun platformers of the 1990&#8217;s and about 100 times funnier than Captain Caveman ever was. Even the start of the game is polished and very impressive, with Chuck and a few of his prehistoric friends jamming along to the theme tune. When you start the game, the whole thing looks amazing, the music and sound effects are spot on and the game plays very well indeed. If it does have a downside it&#8217;s a little on the easy side, but when gaming is as good as this you can be a little forgiving. It was good enough to spawn a sequel and both games are fondly remembered by retro gamers today. Definitely worth a look.</p>
<p>&nbsp;</p>
<p><strong></strong> <strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/dd-2/" rel="attachment wp-att-1215"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1215" title="dd" src="https://retrosection.com/wp-content/uploads/2012/03/dd1-150x140.png" alt="" width="150" height="140" srcset="https://retrosection.com/wp-content/uploads/2012/03/dd1-150x140.png 150w, https://retrosection.com/wp-content/uploads/2012/03/dd1-300x280.png 300w, https://retrosection.com/wp-content/uploads/2012/03/dd1.png 480w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>DOUBLE DRAGON &#8211;</strong> Something went wrong with all the home ports of this arcade game legend and the Mega Drive version is no exception. Maybe it is because the other versions I have played have been on the easy side but now it seems like you need to hit the bad guys around 20 times each for them to die. That could just be me but it does sound a little on the unfair side. The whole thing looks OK and the original arcade music is there, but one can&#8217;t help but think that something again went wrong in development and we should be sticking to the arcade original instead.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/taz/" rel="attachment wp-att-1216"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1216" title="taz" src="https://retrosection.com/wp-content/uploads/2012/03/taz-150x105.gif" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/taz-150x105.gif 150w, https://retrosection.com/wp-content/uploads/2012/03/taz-300x210.gif 300w, https://retrosection.com/wp-content/uploads/2012/03/taz.gif 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>ESCAPE FROM MARS STARRING TAZ –</strong> I have said previously that I am sucker for Looney Tunes based games and perhaps one day I will find one that appeals to me. Sadly Escape From Mars is another one of those bog standard platform games that looks great but plays like a box of spanners. Taz at times is uncontrollable and in a game when you are escaping from Mars, why is it you actually end up back there at the end of the game ? The sound effects are poor and the music is rubbish and on top of all that there is nothing here to grabs you, nor does it make you believe that this game is going to get any better. Chalk up another Looney Tune Lame Licence.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/dizzy/" rel="attachment wp-att-1217"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1217" title="dizzy" src="https://retrosection.com/wp-content/uploads/2012/03/dizzy-150x105.png" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/dizzy-150x105.png 150w, https://retrosection.com/wp-content/uploads/2012/03/dizzy-300x210.png 300w, https://retrosection.com/wp-content/uploads/2012/03/dizzy.png 320w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>FANTASTIC DIZZY –</strong> As with Castlevania I can claim to have only played Treasure Island Dizzy, on the Amiga, from this series of games starring the adventurous egg. On the Mega Drive Fantastic Dizzy is a colourful affair with cartoonish graphics and a boppy little soundtrack. It is still infuriating that you can only carry 3 objects at a time and therefore have to keep going back and forth between locations. You also have to collect stars, rather than coins, but my heart did sink a little when told at the start there are 250 to collect. It means a big game but also a LOT of exploring. So all in all not a bad effort if you like games like this but you&#8217;ll probably need to make a map of the game in order to find everything you need.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/fback/" rel="attachment wp-att-1218"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1218" title="fback" src="https://retrosection.com/wp-content/uploads/2012/03/fback-150x112.jpg" alt="" width="150" height="112" srcset="https://retrosection.com/wp-content/uploads/2012/03/fback-150x112.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/fback-300x225.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/fback.jpg 1024w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>FLASHBACK –</strong> I briefly touched on this last month and now finally I have had the chance to play the game again for a longer period of time. It is still an amazing experience when you consider the quality of the gameplay and the visuals, along with the sound effects. Beginning your journey in the jungle you must piece together the remnants of your character&#8217;s past and find out why you are where you are, and what you need to do to get home. It does have a frustration level that will have you throwing your pad across the room and you only get one life too, so this is not one for those scared of a long haul. However any gamer worth their salt should play this and make their own minds up. I for one am standing firmly in the genius game camp, even if it is French.</p>
<p>&nbsp;</p>
<p><strong><a href="https://retrosection.com/2012/retro-reviews/retroreview-mega-drive-march-madness-part-1/attachment/gaxe2/" rel="attachment wp-att-1219"><img loading="lazy" decoding="async" class="alignleft size-thumbnail wp-image-1219" title="gaxe2" src="https://retrosection.com/wp-content/uploads/2012/03/gaxe2-150x105.jpg" alt="" width="150" height="105" srcset="https://retrosection.com/wp-content/uploads/2012/03/gaxe2-150x105.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/gaxe2-300x210.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/gaxe2.jpg 480w" sizes="auto, (max-width: 150px) 100vw, 150px" /></a>GOLDEN AXE II –</strong> When I first had a Mega Drive back in the early 1990&#8217;s one of the games I had was Golden Axe II. Until tonight I had mistakenly believed it was the original game I had and not this sequel. Either way this series of hacking valkyries, thumping dwarves and big scary end of level guardians is one of my most favourite. Coming back and playing this for the first time in nearly 20 years I was amazed at how much I had remembered and forgotten with equal measure. I certainly didn&#8217;t need 3 credits back in the day ! It is a worthy sequel to the original game and both of them show exactly what set the Mega Drive apart from the competition – the ability to showcase large, arcade style graphics and sound by keeping the playability that made the arcade games great and bringing them into the home for all to see and play. On the downside it will take little to no time at all to get through this and therefore makes it inferior to the original.</p>
<p>&nbsp;</p>
<p><em><strong>To be continued&#8230;&#8230;&#8230;&#8230;..</strong></em></p>
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		<title>RetroComment : Happy Birthday to RetroGamer Magazine !!</title>
		<link>https://retrosection.com/2012/uncategorized/retrocomment-happy-birthday-to-retrogamer-magazine/</link>
		
		<dc:creator><![CDATA[RetroBear]]></dc:creator>
		<pubDate>Mon, 05 Mar 2012 22:45:49 +0000</pubDate>
				<category><![CDATA[Everything Else]]></category>
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		<category><![CDATA[2000's]]></category>
		<category><![CDATA[Arcade Conversions]]></category>
		<category><![CDATA[Atari Lynx]]></category>
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		<category><![CDATA[Retro Memories]]></category>
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		<guid isPermaLink="false">http://retrosection.com/?p=1194</guid>

					<description><![CDATA[Dateline : 5th March 2012 &#160; As birthdays come and go, every now and then one of them is a milestone. Be it 16, 18, 21, the dreaded 40 and the even more dreaded 65 &#8211; only one stands above them all. That is the Big One and RetroBear joins in the centenary celebrations of&#8230;]]></description>
										<content:encoded><![CDATA[<p><em><strong>Dateline : 5th March 2012</strong></em></p>
<p>&nbsp;</p>
<p><em><strong>As birthdays come and go, every now and then one of them is a milestone. Be it 16, 18, 21, the dreaded 40 and the even more dreaded 65 &#8211; only one stands above them all. That is the Big One and RetroBear joins in the centenary celebrations of Retro Gamer Magazine&#8230;..</strong></em></p>
<p>&nbsp;</p>
<div id="attachment_1195" style="width: 310px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-happy-birthday-to-retrogamer-magazine/attachment/rg100/" rel="attachment wp-att-1195"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1195" class="size-medium wp-image-1195 " title="rg100" src="https://retrosection.com/wp-content/uploads/2012/03/rg100-300x168.jpg" alt="" width="300" height="168" srcset="https://retrosection.com/wp-content/uploads/2012/03/rg100-300x168.jpg 300w, https://retrosection.com/wp-content/uploads/2012/03/rg100-150x84.jpg 150w, https://retrosection.com/wp-content/uploads/2012/03/rg100.jpeg 500w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-1195" class="wp-caption-text">Happy 100 Retro Gamer !</p></div>
<p><span id="more-1194"></span></p>
<p>Usually I shun birthdays as I have no wish to be reminded just how old I am getting and how young I actually used to be. However there is one birthday I shall be raising a crafty glass to this week and that is the milestone reached by Retro Gamer magazine – it&#8217;s sparkling, glittering 100<sup>th</sup> issue. 8 long years in the making and the publication is still going from strength to strength, packing loads of pages with lots of articles about the games from the past.</p>
<p>&nbsp;</p>
<p>When it started in 2004 there would have been much trepidation as to how successful a magazine could be, especially with the subject matter being in the past. There must have been a demand for it, but given how collectable retro gaming has become in the last 2-3 years there can be no doubt that as us gamers who remember all the old games get older we wish to be reminded of just how much fun computer games were back in the day.</p>
<p>&nbsp;</p>
<div id="attachment_1196" style="width: 214px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-happy-birthday-to-retrogamer-magazine/attachment/rg1/" rel="attachment wp-att-1196"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1196" class="size-medium wp-image-1196" title="rg1" src="https://retrosection.com/wp-content/uploads/2012/03/rg1-204x300.png" alt="" width="204" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/rg1-204x300.png 204w, https://retrosection.com/wp-content/uploads/2012/03/rg1-102x150.png 102w, https://retrosection.com/wp-content/uploads/2012/03/rg1-697x1024.png 697w, https://retrosection.com/wp-content/uploads/2012/03/rg1.png 903w" sizes="auto, (max-width: 204px) 100vw, 204px" /></a><p id="caption-attachment-1196" class="wp-caption-text">The very first issue of Retro Gamer - which is being reprinted and available as a free gift with Issue 100</p></div>
<p>&nbsp;</p>
<p>So how can a modern publication, now published monthly as opposed to quarterly and surviving the collapse of their original publisher in 2005, find articles to fill their pages with. Well it&#8217;s quite simple really. There is a news section, a calendar featuring key dates in gaming history, a look back at 2 months in retro history, game reviews, players guides, arcade reviews for those gamers who restore old cabinets. There are also future classics featuring games which will be retro in the future, the compulsory letters page, interviews with programmers, games designers and retro gaming figureheads and reviews of new games, as well as retro reissues.</p>
<p>&nbsp;</p>
<p>If you throw all that together, as well as a series of articles looking in depth at how retro consoles came about, you get an idea of the wealth of information that is out there. Many of those previously in the computer and video game industry have stepped forward to be interviewed and talk about their experiences back in the day. The sheer passion they still have comes out in interviews and articles. They must be surprised as anyone at just how their comments and insights are lapped up by gamers, both old and new.</p>
<p>&nbsp;</p>
<p>I have been a subscriber for nearly 3 years after picking up my first issue back in the summer of 2008. While I haven&#8217;t necessarily been interested in all of the articles and can certainly claim to have gone back and read some of the ones I skipped just because I wanted something to read, a huge proportion of the magazine is of great interest to me and a fabulous read. In the day and age of blogs and websites such as these, one must bow down and accept that Retro Gamer magazine is the bible for gamers from all works of life.</p>
<p>&nbsp;</p>
<div id="attachment_1197" style="width: 242px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-happy-birthday-to-retrogamer-magazine/attachment/rg53/" rel="attachment wp-att-1197"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1197" class="size-medium wp-image-1197" title="rg53" src="https://retrosection.com/wp-content/uploads/2012/03/rg53-232x300.jpg" alt="" width="232" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/rg53-232x300.jpg 232w, https://retrosection.com/wp-content/uploads/2012/03/rg53-116x150.jpg 116w, https://retrosection.com/wp-content/uploads/2012/03/rg53.jpg 350w" sizes="auto, (max-width: 232px) 100vw, 232px" /></a><p id="caption-attachment-1197" class="wp-caption-text">Issue 53 - ah yes the delights of Track and Field, or as it is more commonly know, Sore Wrists and Broken Joysticks</p></div>
<p>&nbsp;</p>
<p>For someone brought up on the likes of Zzap64, C&amp;VG and Amiga Format, Retro Gamer has been the first publication for a very long time I have wanted to read again and again and again.</p>
<p>&nbsp;</p>
<p>Gentlemen, RetroSection proudly salutes you and toasts you to 100 more fabulous issues.</p>
<p>&nbsp;</p>
<div id="attachment_1198" style="width: 306px" class="wp-caption aligncenter"><a href="https://retrosection.com/2012/uncategorized/retrocomment-happy-birthday-to-retrogamer-magazine/attachment/retro100/" rel="attachment wp-att-1198"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-1198" class="size-full wp-image-1198" title="retro100" src="https://retrosection.com/wp-content/uploads/2012/03/retro100.jpg" alt="" width="296" height="300" srcset="https://retrosection.com/wp-content/uploads/2012/03/retro100.jpg 296w, https://retrosection.com/wp-content/uploads/2012/03/retro100-148x150.jpg 148w, https://retrosection.com/wp-content/uploads/2012/03/retro100-64x64.jpg 64w" sizes="auto, (max-width: 296px) 100vw, 296px" /></a><p id="caption-attachment-1198" class="wp-caption-text">Here;s to another 100 !</p></div>
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