Bringing Past To Present
Posts tagged Arcade Conversions
30 Days of Gaming – Game 15 : Shadows Of The Empire (Nintendo 64)
Nov 16th
Dateline : 15th November 2011
Using the force, RetroBear loads up Shadows Of The Empire. An original Star Wars adventure that had such myth and hype built up before it was released that it could never live up to it. Whilst not sucking on a Phantom Menace scale, this is not LucasArts finest gaming moment….
30 Days Of Gaming – Game 14 : Sega Rally Championship (Sega Saturn)
Nov 16th
Dateline : 14th November 2011
Driving games are ten a plenty but it is rare to find one that rocked the arcades that also rocks in the comfort of your own home. Those Friday night trips to Stourport-on-Severn must have paid off as RetroBear loads up one of the great Sega games from the last great days of arcade gaming…..
30 Days Of Gaming – Game 12 : Turbo OutRun (Sega Megadrive)
Nov 16th
Dateline : 12th November 2011
The law of diminishing returns applies as RetroBear sees how far a concept can be watered down to the point where it becomes a tarnished memory of a one classic game….
I am sure we all remember the original OutRun game in the arcade. You could hardly miss it especially the big sit down version which looked awesome. The feeling of driving through the USA in a huge red big Ferrari is an endearing image and cemented the game in the annals of video gaming history. Yes it wasn’t all that new a concept – time trial racing – but done with such panache it was hard to ignore.
Then it all went horribly wrong. The home conversions handled by US Gold of all people – a software house with a notorious reputation of screwing up arcade conversions on a level matched only by Activision – ranged from the awful to the downright insulting, with most versions at least missing some parts of the original game.
The Amstrad version arrived nearly 12 months later than the rest and had no sound, the C64 version was pale and lifeless and whilst the 16 bit versions were OK they were nothing special. Arguably the best conversion appeared many years later on the Dreamcast.
With these abominations, so began the bastardisation of OutRun. There was OutRun 3D on the Master System which was pointless unless you had the near £40 3D glasses to go with it. Battle OutRun was OutRun only in name and bore no significance to the original., having more in common with Chase HQ. Then there was OutRun Europa which swapped the scenery for more European locations. Don’t call us, we’ll call you was the verdict of gamers everywhere. It can be argued that until we got to the rather splendid Outrun : Coast to Coast on the PS2 and XBOX, that the spirit of OutRun was found again
Take Turbo OutRun on the Mega Drive. The simple idea being that your Ferrari is now armed with a handy turbo boost enabling you to get to checkpoints quicker. Again it is a simple time attack game and for that it is OK, but it’s not OutRun. You don’t need a turbo boost and you never did with the original. The Mega Drive version is a pretty ropey affair with average graphics, some pretty poor road effects and awful in game music which considering some of the musical masterpieces on this console – Revenge of Shinobi, Streets of Rage – is unforgivable.
One hopes now that OutRun can be laid to rest and that we only remember the original game and the excellent PS2 and XBOX games. Otherwise Turbo OutRun is nothing more than a car game with a flash car and a turbo boost to stop you from reaching for the off switch.
VERDICT : Left in the pits and retiring early once it gets going, Turbo OutRun truly sucks exhausts fumes to a suicidal level
NOTES : Copies available on Amazon start under £2.00 whilst on eBay you’ll have to pay around £5.00.
UP NEXT : One for grapple fans – Super Wrestlemania on the SNES.
30 Days of Gaming – Game 11 : Chase HQ (Amiga)
Nov 13th
Dateline : 11th November 2011
Now this is more like it. Plenty of tyre screeching mayhem, putting the foot to floor and chasing criminals at high speed before ramming them off the road and arresting them. Boy oh boy was Chase HQ a great arcade game ! Surely Ocean can’t screw this one up ? The most anticipated arcade conversion of 1989 comes to the Amiga, and boy is RetroBear in for a shock……..
30 Days of Gaming – Game 5 : Super Pang (SNES)
Nov 6th
Dateline :5th November 2011
It is the most explosive night of the year and what better way to relax than whipping out your own brand of fiery fun. RetroBear must burst as many balls as he can and light up that dark night with the many bright colours of Super Pang…..
The great thing about arcade conversions is that every now and again a machine which didn’t collect all that many 20p’s gets licensed for the home computer market, and then gets a stunningly good conversion into the bargain. Being a decent arcade smash doesn’t guarantee a belting home conversion – why for example could the Amiga not produce a full arcade version of Bubble Bobble whereas lesser versions contained extra elements missing from the arcade ?
30 Days of Gaming – Day 4 : Rainbow Islands (Sega Master System)
Nov 4th
Dateline : 4th November 2011
Time for a spot of island hopping, clad in a pair of rather snazzy blue dungarees. It’s the sequel to one the best platform games ever but how will it stand up under the critical eye of Retrobear ? Zippy and Bungle need not apply because this Rainbow Island is a puppet free zone…..